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Hello Brand OS

One system to plan, run and measure every brand moment.

From the screen in the venue to the phone in your guest's hand, and back to one dashboard.

  • Plan and book
  • Build
  • Reward
  • Consent
  • Measure
  • Network

Powered by Social Wiiv

A venue TV showing live football squeezed into a Heineken advert that reads Go to Tiger's Jungle Wifi to WIN BIG with Heineken, with the line Not for persons under the age of 18.

QR code that opens the Heineken case study on hellobrand.co.za.

The phone screen that opens: Free Wi-Fi at Tiger's Jungle, brought to you by Heineken, with a Connect button.

What it is

The operating layer behind every programme.

Hello Brand OS is the operating layer behind every programme we run. It is where campaigns are planned, where the experiences people take part in are built, where rewards are issued and redeemed, and where the results come back.

It is built on Social Wiiv's SaaS CRM and mobile engagement platform. Social Wiiv provides the technology; Hello Brand designs and runs the programmes on it, and stays your single point of contact.

Hello BrandDesigns and runs your programme, your single point of contact

  1. PlanCampaigns are planned
  2. BuildThe experiences people take part in
  3. RewardRewards issued and redeemed
  4. ResultsThe results come back, then back to Plan

Social WiivSaaS CRM and mobile engagement platform

Where it sits

The core of everything we run.

Brands, agencies, smaller businesses and venues all work in Hello Brand OS; the Venue Partner platform is its venue side. Brand Box links it to the venue's screens, and the data comes back to it.

Follow a relationship

  • Who works in itBrands, agencies, smaller businesses and venues all work in Hello Brand OS. Venues and outlets use its Venue Partner platform.
  • Campaigns to the point of saleCampaigns are planned in Hello Brand OS. Brand Box, our device, plays them on the venue's media screens, where the consumer takes part at the last three feet.
  • First-party dataComes back from the consumers' own sign-ups and engagement, with their consent attached.
  • Footfall and dwell-time datapod.ai and Lamp.ai devices in the venue, supplied with Moving Tactics, measure how many people are present and for how long, not who they are. The data goes into Hello Brand OS.
  • Built on Social WiivHello Brand OS and the Brand Merchandise Store are both built on Social Wiiv's SaaS CRM and mobile engagement platform.

Choose a relationship to follow it through the map.

The core

One system to plan, run and measure every brand moment. Everyone who works with Hello Brand works in it.

Consent and dataFirst-party data returns here with consent attached; footfall and dwell-time data joins it.
  • Brand toolsPlan and book, build, reward and measure campaigns.Brands
  • Agency and small-business accessAgencies and smaller businesses work on the same system.AgenciesSmall businesses
  • Venue Partner platformThe venue side: which brands are on its screens, live campaigns and its tier.Venues and outlets

Our device

Links Hello Brand OS to the venue's media screens.

In the venue

Venue media screens

The screens already there, from the TV above the bar to the screens in the aisle.

The point of sale

The consumer, at the last three feet

Where the buying decision is made: they scan, take part, buy and are rewarded.

On TradeOff Trade

First-party data from the consumers' own sign-ups and engagement comes back to Hello Brand OS, with consent.

In the venue

pod.ai and Lamp.ai devices

pod.ai sensors and beacons and Lamp.ai ceiling sensors count how many people are present and for how long, not who they are.

Supplied with Moving Tactics

The pod.ai and Lamp.ai devices in the venue send footfall and dwell-time data, supplied with Moving Tactics, to Hello Brand OS.

Products

Brand Merchandise Store

Branded products, LED display products and digital activations, quoted to your brief.

For brands, venues and small businesses

Underneath both

Social Wiiv's SaaS CRM and mobile engagement platform

Hello Brand OS and the Brand Merchandise Store are both built on it.

How Hello Brand fits together: built on Social Wiiv, run in Hello Brand OS, and brought to the consumer at the last three feet by Brand Box.

See the operating layer at work: plan a campaign in the free demo.

Get the free demo
NextWhat it does

What it does

Six things, one system.

Everything a connected brand programme needs, from the first plan to the final report. Swipe, or use the arrows.

1 / 6

Plan and book

Set the objective, choose venues, screens and dates, and see the whole programme in one place before anything goes live.

NextBuild what people see and play
A venue TV: live rugby squeezed into a Carling Black Label advert with a QR code and the line Scan the QR code to stand a chance to win.
The Carling Black Label Score Predictor on a phone: win your share of R250,000 in vouchers and cash prizes, with a Play now button.
Carling Black Label: the squeeze back on the venue screen, and the score predictor it opens.

Run the experience

Registration, games, score predictions, polls, surveys, check-ins and invite-a-friend mechanics, ready to brand and launch on any phone without an app download.

NextGive them a reason to play
Rub to win: the Jose Cuervo rub tile to redeem tile, with a Rub the tile button.
You won: the Jose Cuervo reveal tile, Jose Cuervo Tradicional 2 for 1, with a Claim button.
Show the staff: the Jose Cuervo Tradicional 2 for 1 special tile, marked claimed, to show the waiter or barman.
Jose Cuervo tiles from the Tiger's Milk app: rub, claim, and show the staff to redeem.

Reward people

Points, vouchers and prizes that people can redeem in the venue, so taking part has a real pay-off.

NextKeep consent with every record
The Heineken sign-up screen: phone number, email, name, date of birth and a box confirming the terms and conditions and privacy policy (POPIA).

Keep consent with the data

Every record carries what the person agreed to and when. People can see, correct or withdraw what they shared.

NextSee what happened

See what happened

One dashboard for registrations, engagement, redemptions and venue activity. Every figure is labelled estimated, modelled, measured or verified, so you know how much weight it can carry.

NextKeep every screen on air
Live network tiles: access points online and offline (46 and 2), devices connected now, visits, dwell time on Wi-Fi and in the venue, Wi-Fi sign-ups and session recency.

Look after the network

Each connected screen reports whether it is online and playing, so problems are fixed before a campaign loses airtime.

NextTry it yourself: the free demo

Free demo

See the free demo.

Build one campaign for the venue screen and the phone, then watch what happens once it goes live. Tell us who you are and the demo opens straight away.

  • Screens: choose the formatLocked
  • Mobile: choose the gameLocked
  • Live: results by venueLocked

Example data only. Nothing you build in the demo is published or sent.

Fields marked "(required)" must be filled in.

I am (required)

Hello Brand is responsible for the information you send here. We use it only to respond to this request and keep it no longer than we need to. You can ask to see, correct or delete it at any time through POPIA requests.

How we do it

The churn model: a loop, not a funnel.

From the first look at a screen to the data that shapes the next campaign. It is a loop, not a funnel: what we learn at the end decides what starts, stops or continues next time.

  1. See the screen
  2. Scan the QR
  3. Enter
  4. Purchase
  5. Play
  6. Win
  7. Engage more
  8. Report

StartStopContinue

fed by 1st- and 3rd-party engagement data

  1. 01See the screen

    A guest sees the campaign on a venue screen, with a reason to scan.

  2. 02Scan the QR code

    One scan opens the campaign in the phone's browser. Nothing to download.

  3. 03Enter the campaign

    They register once, see what they are agreeing to, and get their own user ID.

  4. 04Purchase

    Buying the brand at the bar, the till or the fridge unlocks the next step.

  5. 05Play

    A game, a poll or a score prediction turns the purchase into a moment.

  6. 06Win

    Prizes and vouchers land in their digital wallet, ready to redeem in the venue.

  7. 07More engagement

    Check-ins, surveys, leaderboards and invite-a-friend bring them back.

  8. 08Report the data

    Every action comes back to one dashboard, labelled for how it was measured.

Then back to step 1. Start, stop or continue: first- and third-party engagement data decides what the next campaign keeps, drops and adds.

  • One ID, one wallet

    Every person has their own user ID, linked to their profile and a digital wallet. See the VAYA GO wallet

  • Rewarded at the last three feet

    We reward consumers On Trade and Off Trade at the last three feet of purchase, where the buying decision is made.

  • Everyone is rewarded for performance

    Everyone involved, from the consumer to the venue staff and the retailer, is rewarded for performance. The brand pays, in exchange for sales, marketing and, most importantly, consumer and customer data.

See where the loop runs: a venue and the outlet mapHide the venue and the outlet map
A busy bar at night: people at long tables under warm pendant lights, and a wall screen showing a rugby match inside a Carling Black Label advert.
A busy bar on quiz night, with a campaign running on the venue screen.
A map of South Africa, coloured by region and covered in pins for wholesale outlets, supermarkets, liquor stores, taverns, festivals and events and other points of consumption. The colour key follows below the map.
An illustration of a venue map, with outlets plotted by channel across South Africa.

Watch the loop come back as results by venue, with example data, in the demo.

Get the free demo
NextWho it serves

Who it serves

One system, built for every side of the trade.

The brand, the outlets that sell it and the people who buy it each get their own tools, and everything they do lands in one record.

  • For the brand

    Plan, run and see

    • Live dashboards for trade, media and consumer results.
    • Pick outlet types, brands, venues and tiers, then set the campaign calendar.
    • Build brand kits for On Trade, Off Trade, events and gifting, with live stock control.
    • One-click exports and automated reports.
    Campaign tools
    The Campaign Builder demo at the Campaign details step: a sample campaign's name, type, dates and description, with a live preview of the phone log-on screen. Marked sample data, demo mode.
    The Campaign Builder demo. Sample data.
  • For the venue

    The Venue Partner platform, not a spreadsheet

    • Venues keep their own profile, contacts and brands up to date.
    • Bronze, Silver, Gold and Platinum tiers, based on what each venue offers.
    • Offers, incentives and campaigns straight from the brand.
    • A promoter app for check-ins, photos, sign-ups and a leaderboard.
    Venue tools
    The Tiger's Milk page, brought to you by Heineken: buy two Heinekens and stand a chance to win big, above the Tiger's Milk Menu, Heineken Drink Specials, Meal Deals and Win tabs.
    Tiger's Milk: the venue's own page, with the Heineken offer on top.
  • For the guest

    One ID, one wallet

    • A digital pass with a QR code that refreshes every 30 seconds, so it can't be shared, for fast check-in and an 18+ ID check.
    • Points for check-ins, surveys, till slips, tickets and inviting friends.
    • A wallet for vouchers, badges, tickets and rewards.
    • Messages by email, WhatsApp, SMS and push.
    Rewards and wallet
    You won: the Jose Cuervo reveal tile, Jose Cuervo Tradicional 2 for 1, with a Claim button and the line Show this screen at the bar.
    Jose Cuervo at Tiger's Milk: a reward to claim, shown at the bar.
  • For the outlet

    Trade Connect

    • Spaza shops, hawkers and small stores order, earn and grow with the brand.
    • WhatsApp, USSD or a data-light web page: no app.
    • Trade Tokens and a trade score.
    • One record per outlet for the brand.
    How Trade Connect works
    The Trade Connect brand dashboard on a laptop, with retailer, order and token totals, sales by brand, orders over time and a map, next to a phone showing a spaza shop's token balance.
    From our PepsiCo Trade Connect proposal: the brand dashboard and a shop's token balance.

Build a campaign for the screen and the phone, choose venues, and see the results come back.

Get the free demo
NextProof

Channels, on Hello Brand OS

Channels: the content people come back for.

Fourteen channels, from SA Rugby and Music to Education and Life Skills, run on the same system as every campaign. Brands, customers and consumers each get their part.

Proof: both sides, one platform

On the screen. In their hand. In sync.

Brand Box plugs into the TVs a venue already has and plays the campaign beside the game. The same campaign opens on the guest's phone. Ten brands, ten real campaigns.

A venue TV: the Heineken L-shape and bottom scroller around its Celebrate advert, reading Go to Tiger's Jungle Wifi to WIN BIG with Heineken, with a Scan to take part QR card.
The Brand Box device on its yellow box.
Brand Box
The Heineken campaign page at Tiger's Milk: buy two Heinekens and stand a chance to win, with menu, playlist, games and specials tiles.

Heineken: the advert on the venue screen and the same campaign on the guest's phone. Read the Heineken case study

Measurement

Every number says how it was measured.

Not every figure carries the same weight. Hello Brand OS labels each one, so you can tell a forecast from a fact.

What each label means, with an exampleHide what each label means
  1. Estimated A planning figure, such as expected footfall. Useful for deciding; not a result. Example figure: Estimated12,000Footfall (example)
  2. Modelled Calculated from known inputs with a stated method. Shown with the method. Example figure: Modelled4,800Reach (example)
  3. Measured Counted directly by the system: plays, scans, registrations, redemptions. Example figure: Measured1,250Scans (example)
  4. Verified Measured, then checked against an independent source such as a till slip or partner report. Example figure: Verified310Redemptions (example)

See results by venue for yourself in the demo, with example data.

Get the free demo
NextPackages

Campaign packages

Standard or Advanced, licensed per brand.

Brands license the platform per brand, for a campaign of 8, 12, 24 or 36 weeks. Every package includes set-up, the platform licence for the campaign and WhatsApp message credits. Tell us the brand, the package and the campaign length, and we’ll send you a priced quote.

What each package includes Advanced is Standard, plus more to play for.
FeatureStandardEverything a campaign needsAdvancedStandard, plus more to play for
A custom entry QR code and sign-up with consentIncludedIncluded
Points or credits, a leaderboard and check-ins (trophy hunt)IncludedIncluded
Polls, surveys and invite a friendIncludedIncluded
A custom branded rugby, cricket or soccer gameIncludedIncluded
Till-slip scans or a store loyalty card linkIncludedIncluded
Instant prizes, vouchers, merchandise and draw entriesIncludedIncluded
Unlimited email campaigns and WhatsApp campaignsIncludedIncluded
Statistics and campaign reportingIncludedIncluded
BadgesNot includedIncluded
A score predictorNot includedIncluded
A live news feed: sport and fashionNot includedIncluded
Package prices, per brand Guideline prices, excl. VAT: estimates, subject to change
Campaign lengthStandardAdvanced
8 weeksR146,250R171,250
12 weeksR207,500R242,500
24 weeksR335,000R400,000
36 weeksR447,500R542,500
What it coversSet-up R20,000; licence R55,000 a month, falling to R35,000 a month on 36 weeksSet-up R25,000; licence R65,000 a month, falling to R45,000 a month on 36 weeks

Every total includes set-up, the licence and the WhatsApp credits below. Prizes, venue-screen media and hardware are extra. These prices are estimates and guidelines only and may change; your priced quote confirms them.

WhatsApp credits included, by campaign lengthHide the WhatsApp credits
WhatsApp credits included The same in Standard and Advanced, per brand
Campaign lengthBroadcast messagesUtility messages
8 weeks10,00025,000
12 weeks25,00050,000
24 weeks50,000100,000
36 weeks75,000150,000

Media on venue screens is priced separately, by CPM per venue tier: Bronze R100 to R150, Silver R150 to R220 and Gold R220 to R280 (off-peak to peak) per 1,000 ad views, excl. VAT; Platinum on request. See the Brand Box rate card.

Tell us which package and campaign length you need, in three short steps, and we’ll come back with a priced quote.

Get a priced quote

Questions we hear

Do people need to download an app?
No. Experiences open in the phone's web browser from a code on a screen, a poster or a product, so taking part takes seconds.
How does Hello Brand OS relate to Social Wiiv?
Hello Brand OS is built on Social Wiiv's SaaS CRM and mobile engagement platform. Hello Brand designs, sells and runs your programme on it and is your single point of contact. Social Wiiv provides and operates the underlying technology.
What happens to the information people share?
People see what they are agreeing to before they share anything, and their consent is stored with their record. Our privacy notice and consumer explainer set out who is responsible for what.

Already a client?

Sign in to Hello Brand OS: Not yet available. Talk to us for access.

Ask for a walkthrough

See it running on your own brief.

Share what you want to achieve and who you want to reach. We will come back with how Hello Brand could help, and what it would take.

For agencies: run your clients' campaigns on it